Home History Why It's so Good Reflection

Shin Megami Tensei: Persona 3

Persona 3 Cover

What is Persona 3?

Shin Megami Tensei: Persona 3 is a Japanese role-playing video game developed by Atlus, and chronologically the fourth installment in the Persona series, which is a subseries of the Megami Tensei franchise. Persona 3 was originally published in 2006 on the PlayStation 2 by Atlus in Japan; the North American release of the game was delayed due to issues with the publication of the official art book. An add-on disc titled Persona 3 FES, containing a "director's cut" of the original game, as well as a new epilogue, was released alongside Persona 3 in Japan in 2007, and in 2008 in other territories.

Persona 3 has several expansions, and re-releases. The most famous re-release being Persona 3 FES for the Sony PlayStation 2. This re-release contained the base game, now dubbed as 'the journey' and the epilogue; taking place several weeks after the events of the journey, dubbed 'the answer'. There is also a PSP re-release containing a female route, but excluding the answer. The female route is not considered canon by Atlus.

What is Persona 3 About?

Persona 3 begins with the Protagonist transferring to Gekkoukan High School, and moving into a dorm in the city. After learning of his ability to summon a Persona, he is asked to join SEES, and is eventually elected its leader in combat. Additional members join SEES over time, all students attending Gekkoukan: Junpei, who had only recently discovered his ability to summon a Persona; Akihiko, whose arm injury prevented him from fighting; and Fuuka, who replaces Mitsuru as the team's support member. After awakening to his Persona ability, the Protagonist is transported to the Velvet Room, which its proprietor, Igor, says is a realm between "dream and reality". Igor explains to him that his Persona ability is special: he is the only member of SEES capable of wielding multiple Personas in battle. In-game, the Velvet Room is where the player may fuse two or more Personas to create a new one. Igor also encourages the Protagonist to meet people and form bonds with them, known as Social Links. According to Igor, the power of his Social Links will determine his potential in combat. On nights when the moon is full, the city is attacked by a Shadow more powerful than the ones found in Tartarus. After several of these incidents, Mitsuru is forced to reveal to the team the origin of Tartarus and the Dark Hour. Ten years earlier, the Kirijo Group, a research company founded by Mitsuru's grandfather, began amassing and containing Shadows. They studied and performed experiments on them, in order to harness their power. However, the experiments went awry, allowing the Shadows to escape and assemble into twelve larger creatures. Each is affiliated with one of the twelve Major Arcana. SEES's leader, Shuji Ikutsuki, informs them that, if they were to defeat all twelve of the greater Shadows, Tartarus and the Dark Hour would disappear forever.

Home History Why It's so Good Reflection